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            <url>
                        <loc>https://renjiemin.cargo.site</loc>
            
            
            <lastmod>2026-03-11T16:22:06+00:00</lastmod>
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                    <image:loc>https://freight.cargo.site/t/original/i/E1574607783718340496659623167385/_20240110230040.jpg</image:loc>
                                            <image:caption>#Jiemin Ren #Digital Nomad #Mixed Media Installation #Media Relationship Network #Computer Vision #Deep Learning #Urbanism #CNN #Human-Computer Interaction #Imagining Alien Landscape</image:caption>
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        </url>
            <url>
                        <loc>https://renjiemin.cargo.site/page-1</loc>
            
            
            <lastmod>2026-04-22T11:08:01+00:00</lastmod>
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                    <image:loc>https://freight.cargo.site/t/original/i/W861716811061360125123369970268/vertical.svg</image:loc>
                                            <image:caption>&lt;br /&gt;
&lt;h2&gt;Flow N_W_&lt;/h2&gt;&lt;br /&gt;


Natural Energy Driven Environmental Interaction Device&lt;br /&gt;
&lt;span style=&quot;font-size: 30.9139px; letter-spacing: 0em;&quot;&gt;W:140cm* L:140cm* H:85-140cm&lt;/span&gt;





&lt;br /&gt;
December 2025&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
This project takes nature-inspired design as its starting point, focusing on the &amp;#x27;systems&amp;#x27; that have long been hidden in modern cities. Proposing a design methodology that translates abstract systems into perceptible forms for the public. Using design strategies to make invisible energy systems visible, thereby recovering their narrative, social, and aesthetic significance?
&lt;br /&gt;

&lt;br /&gt;
In this prototype, we shift our focus from basic mechanics to structural integration and interactive intelligence. We have a seamless integration of the bubble generator and the airflow-directing framework. This evolution reflects a central sustainable philosophy: maximising dynamic output while minimising energy consumption.

&lt;br /&gt;

&lt;br /&gt;
UCL, Here East, London, United Kingdom.&lt;br /&gt;








&lt;br /&gt;
&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/Q2834884732128779535578418103705/_20260311164145_177_8.png</image:loc>
                                            <image:caption>&lt;br /&gt;
&lt;h2&gt;Flow N_W_&lt;/h2&gt;&lt;br /&gt;


Natural Energy Driven Environmental Interaction Device&lt;br /&gt;
&lt;span style=&quot;font-size: 30.9139px; letter-spacing: 0em;&quot;&gt;W:140cm* L:140cm* H:85-140cm&lt;/span&gt;





&lt;br /&gt;
December 2025&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
This project takes nature-inspired design as its starting point, focusing on the &amp;#x27;systems&amp;#x27; that have long been hidden in modern cities. Proposing a design methodology that translates abstract systems into perceptible forms for the public. Using design strategies to make invisible energy systems visible, thereby recovering their narrative, social, and aesthetic significance?
&lt;br /&gt;

&lt;br /&gt;
In this prototype, we shift our focus from basic mechanics to structural integration and interactive intelligence. We have a seamless integration of the bubble generator and the airflow-directing framework. This evolution reflects a central sustainable philosophy: maximising dynamic output while minimising energy consumption.

&lt;br /&gt;

&lt;br /&gt;
UCL, Here East, London, United Kingdom.&lt;br /&gt;








&lt;br /&gt;
&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/D2901452230692766164712748729753/Flow N W  Thesis Film</image:loc>
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        </url>
            <url>
                        <loc>https://renjiemin.cargo.site/page-2-1</loc>
            
            
            <lastmod>2026-03-11T18:28:19+00:00</lastmod>
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                    <image:loc>https://freight.cargo.site/t/original/i/W861716811061360125123369970268/vertical.svg</image:loc>
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&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;白玉京|Stupa&lt;/h2&gt;&lt;br /&gt;


Muti-media installation

&lt;br /&gt;








Size Variable



&lt;br /&gt;
October 2023&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
This artwork serves as a window, utilizing projection devices and integrated players to depict the perplexities of digital nomads and contemporary youth. In the face of the rapid development of internet society and societal shifts, the increasing prevalence of digital nomads cannot be ignored. Significant social events, such as the pandemic, have led to a profound redefinition of digital nomadism. The challenge lies in how to reinterpret this contemporary lifestyle through the lens of artistic creation.
&lt;br /&gt;

&lt;br /&gt;
I employed 3D modeling to construct a temple with a screen that allows glimpses into the damaged structures within the building, mirroring the unclear external understanding of the current definition of digital nomadic communities. The contradiction between internal and external perspectives requires a window for visibility.

&lt;br /&gt;

&lt;br /&gt;
Safehouse 1, London, United Kingdom.&lt;br /&gt;








&lt;br /&gt;
&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/I1574326803539799051275533010329/_20240110110207.jpg</image:loc>
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&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;白玉京|Stupa&lt;/h2&gt;&lt;br /&gt;


Muti-media installation

&lt;br /&gt;








Size Variable



&lt;br /&gt;
October 2023&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
This artwork serves as a window, utilizing projection devices and integrated players to depict the perplexities of digital nomads and contemporary youth. In the face of the rapid development of internet society and societal shifts, the increasing prevalence of digital nomads cannot be ignored. Significant social events, such as the pandemic, have led to a profound redefinition of digital nomadism. The challenge lies in how to reinterpret this contemporary lifestyle through the lens of artistic creation.
&lt;br /&gt;

&lt;br /&gt;
I employed 3D modeling to construct a temple with a screen that allows glimpses into the damaged structures within the building, mirroring the unclear external understanding of the current definition of digital nomadic communities. The contradiction between internal and external perspectives requires a window for visibility.

&lt;br /&gt;

&lt;br /&gt;
Safehouse 1, London, United Kingdom.&lt;br /&gt;








&lt;br /&gt;
&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/Q1574399278196273741710785496473/_20240110195215.jpg</image:loc>
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&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;白玉京|Stupa&lt;/h2&gt;&lt;br /&gt;


Muti-media installation

&lt;br /&gt;








Size Variable



&lt;br /&gt;
October 2023&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
This artwork serves as a window, utilizing projection devices and integrated players to depict the perplexities of digital nomads and contemporary youth. In the face of the rapid development of internet society and societal shifts, the increasing prevalence of digital nomads cannot be ignored. Significant social events, such as the pandemic, have led to a profound redefinition of digital nomadism. The challenge lies in how to reinterpret this contemporary lifestyle through the lens of artistic creation.
&lt;br /&gt;

&lt;br /&gt;
I employed 3D modeling to construct a temple with a screen that allows glimpses into the damaged structures within the building, mirroring the unclear external understanding of the current definition of digital nomadic communities. The contradiction between internal and external perspectives requires a window for visibility.

&lt;br /&gt;

&lt;br /&gt;
Safehouse 1, London, United Kingdom.&lt;br /&gt;








&lt;br /&gt;
&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/T1574572949735381930932990887321/_20240110222849.jpg</image:loc>
                                            <image:caption>&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Stupa (VR)&lt;/h2&gt;&lt;br /&gt;VR film project&lt;br /&gt;Size Variable; 1080p, 15 minutes&lt;br /&gt;June 2023&lt;br /&gt;


&lt;br /&gt;A VR headset
panoramic video, taking inspiration from Buddhist elements, was created to
narrate the relationship between eternity and the present through 3D animation.
Viewers wear VR glasses to watch a 15-minute looped video. &lt;br /&gt;&lt;br /&gt;The project
participated in the exhibition &amp;#x22;Beyond&amp;#x22; at the Crypt Gallery and
received positive responses. Crypt Gallery, London, UK.&lt;br /&gt;






</image:caption>
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                    <image:loc>https://freight.cargo.site/t/original/i/Y2834905528877367771284652672409/_20231102130528.jpg</image:loc>
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        </url>
            <url>
                        <loc>https://renjiemin.cargo.site/page-3-1</loc>
            
            
            <lastmod>2026-03-11T18:39:14+00:00</lastmod>
            <changefreq>always</changefreq>
            <priority>0.5</priority>


            
                
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                    <image:loc>https://freight.cargo.site/t/original/i/W861716811061360125123369970268/vertical.svg</image:loc>
                                            <image:caption>&lt;br /&gt;


&lt;h2&gt;The universe is silent&lt;/h2&gt;&lt;br /&gt;
Multi-media installation&lt;br /&gt;


Size Variable

&lt;br /&gt;


May 2023 &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;This piece originates from my series of studies on digital nomadism, aiming to depict the contemporary sense of confusion amidst the challenges of information overload. I utilized three integrated electronic players, assigning three distinctly different landscapes to three screens. Despite all being artificial, these landscapes possess markedly different attributes in terms of time, space, and creative intent.
&lt;br /&gt;

&lt;br /&gt;
The first scene showcases a distorted urban landscape, while in the second scene, I created a 3D-modeled character based on my face. This virtual character represents&amp;#x22;me,&amp;#x22; and recites poetry. The third scene is sourced from 18th-century paintings, symbolizing a coalescence of nature and the city enveloping the modeled human as a representation of humanity.
&lt;br /&gt;

&lt;br /&gt;
Beyond the content displayed on the three screens, how they interact to create a narrative is a crucial aspect of this artwork. A 3D-modeled character recites a series of poems amid the interplay of natural and artificial landscapes, creating a dramatic and surreal scene that aligns with the narrative I aim to construct in this piece. It&amp;#x27;s about constructing an individual ensnared by both the urban system and natural landscapes. Through the mouth of this modeled human, I express my inevitable sense of confusion in this intricate setting.&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/P1574407134184959388692370408857/_20240110195835.jpg</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/B1574407134166512644618660857241/_20240110195730.jpg</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/C1574407134148065900544951305625/_20231112211542.jpg</image:loc>
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                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/K1574428156537227645866421241241/C.jpg</image:loc>
                                            <image:caption>&lt;br /&gt;


&lt;h2&gt;The universe is silent&lt;/h2&gt;&lt;br /&gt;
Multi-media installation&lt;br /&gt;


Size Variable

&lt;br /&gt;


May 2023 &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;This piece originates from my series of studies on digital nomadism, aiming to depict the contemporary sense of confusion amidst the challenges of information overload. I utilized three integrated electronic players, assigning three distinctly different landscapes to three screens. Despite all being artificial, these landscapes possess markedly different attributes in terms of time, space, and creative intent.
&lt;br /&gt;

&lt;br /&gt;
The first scene showcases a distorted urban landscape, while in the second scene, I created a 3D-modeled character based on my face. This virtual character represents&amp;#x22;me,&amp;#x22; and recites poetry. The third scene is sourced from 18th-century paintings, symbolizing a coalescence of nature and the city enveloping the modeled human as a representation of humanity.
&lt;br /&gt;

&lt;br /&gt;
Beyond the content displayed on the three screens, how they interact to create a narrative is a crucial aspect of this artwork. A 3D-modeled character recites a series of poems amid the interplay of natural and artificial landscapes, creating a dramatic and surreal scene that aligns with the narrative I aim to construct in this piece. It&amp;#x27;s about constructing an individual ensnared by both the urban system and natural landscapes. Through the mouth of this modeled human, I express my inevitable sense of confusion in this intricate setting.&lt;br /&gt;

&lt;br /&gt;






</image:caption>
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                    <image:loc>https://freight.cargo.site/t/original/i/B1574446424661478489688448943513/_20231112212127.jpg</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/X1574446424606138257467320288665/9562645446c5bc5363f63e540c1da54.png</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/W1574446424679925233762158495129/_20231112212133.jpg</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/A1574460948631637948609075594649/_20231112212406.jpg</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/Y1574626634962618254514287003033/_20231112213451.jpg</image:loc>
                                            <image:caption>




















&lt;br /&gt;
&lt;br /&gt;This installation is a
tri-screen video art piece. It utilizes 3D modeling and computer technology to
depict the struggles and development of individuals caught between the urban
and natural realms. The artwork was selected for the documentation exhibition
&amp;#x27;Assemblage&amp;#x27; organized by Slade Academic and received positive feedback. &lt;br /&gt;&lt;br /&gt;Kunstraum, London, UK.

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        </url>
            <url>
                        <loc>https://renjiemin.cargo.site/page-4-1</loc>
            
            
            <lastmod>2026-03-11T17:11:37+00:00</lastmod>
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                    <image:loc>https://freight.cargo.site/t/original/i/W861716811061360125123369970268/vertical.svg</image:loc>
                                            <image:caption>&lt;br /&gt;
&lt;h2&gt;Haunting&lt;/h2&gt;&lt;br /&gt;
Projection installation&lt;br /&gt;




Size Variable; 1080p



&lt;br /&gt;


January 2023

&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement:&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
Urbanism may be hollow
and chaotic, but it continues
to evolve. Residents of the city, having
experienced the cold rationalism, find themselves in a sprawling urban system
during the dormant nights. The neon lights and restless individuals become the
epitaph of the vacant city design. Ultimately, the stagnant city affirms the prophecy of negative urbanism:
the future is slowly being
erased, and the so-called future is nothing more than a repetition of each
present moment.&lt;br /&gt;


&lt;br /&gt;
In terms of form,
I use projections to suspend
city images, letting
them float in the air. Creating
a non-existent context:
a branch symbolizing the natural environment slowly intrudes into the
city&amp;#x27;s projection. However, we all know the situation is quite the opposite;
the city is unrestrainedly expanding its power. As residents living in the gap
between the two, we inevitably witness the arrival of &amp;#x22;colder urbanism.&amp;#x22;&lt;br /&gt;










&lt;br /&gt;</image:caption>
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                    <image:loc>https://freight.cargo.site/t/original/i/V1574465731208293474842265765273/_20240110110201.jpg</image:loc>
                                            <image:caption>&lt;br /&gt;
&lt;h2&gt;Haunting&lt;/h2&gt;&lt;br /&gt;
Projection installation&lt;br /&gt;




Size Variable; 1080p



&lt;br /&gt;


January 2023

&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement:&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
Urbanism may be hollow
and chaotic, but it continues
to evolve. Residents of the city, having
experienced the cold rationalism, find themselves in a sprawling urban system
during the dormant nights. The neon lights and restless individuals become the
epitaph of the vacant city design. Ultimately, the stagnant city affirms the prophecy of negative urbanism:
the future is slowly being
erased, and the so-called future is nothing more than a repetition of each
present moment.&lt;br /&gt;


&lt;br /&gt;
In terms of form,
I use projections to suspend
city images, letting
them float in the air. Creating
a non-existent context:
a branch symbolizing the natural environment slowly intrudes into the
city&amp;#x27;s projection. However, we all know the situation is quite the opposite;
the city is unrestrainedly expanding its power. As residents living in the gap
between the two, we inevitably witness the arrival of &amp;#x22;colder urbanism.&amp;#x22;&lt;br /&gt;










&lt;br /&gt;</image:caption>
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                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/C1574473371499200667938063631769/_20240110110939.jpg</image:loc>
                                            <image:caption>

&lt;br /&gt;


&lt;br /&gt;
The project is a
large-scale projection installation that explores urban landscapes through the
contrasting changes of natural sunlight and projector light. 



</image:caption>
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                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/H1574489796111189017448631485849/_20240110211031.jpg</image:loc>
                                            <image:caption>&lt;br /&gt;Selected by the
Floater curatorial team, the artwork was exhibited at the Bomb Factory in
Covent Garden, London, UK.

&lt;br /&gt;






</image:caption>
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        </url>
            <url>
                        <loc>https://renjiemin.cargo.site/page-5-1</loc>
            
            
            <lastmod>2026-03-11T17:11:37+00:00</lastmod>
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                    <image:loc>https://freight.cargo.site/t/original/i/G1574502057883335741072105260441/6225f0b8c1a144946718e55f24a69df.png</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/P1574502057901782485145814812057/a2eecd61b06d02aca4fbbce9b1ab16d.png</image:loc>
                                            <image:caption>

&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;The visual tone revolves around deep blue hues, creating a cool and gentle ambiance. The camera deliberately maintains a third-person, distant perspective, consistently capturing the train. This intentional distance establishes a deliberate separation between the audience and the train system. Viewers silently observe the train&amp;#x27;s journey from the seaside to the city, contemplating the solitary locomotive traversing oceans, lands, and urban spaces.&lt;br /&gt;

&lt;br /&gt;This artwork aims to spark a fresh contemplation of the relationship between reality and illusion by seamlessly blending real cityscape footage with a fabricated 3D landscape. It&amp;#x27;s analogous to a closed, crowded train car magically carrying its passengers into the distant night sky, presenting the simultaneous contradiction of reality and fantasy within this visual composition.

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                    <image:loc>https://freight.cargo.site/t/original/i/K1574502057864888996998395708825/72da05c2fbef23081b73aef98c10ddb.png</image:loc>
                                            <image:caption>
&lt;h2&gt;Dream of The Galactic Railroad&lt;/h2&gt;&lt;br /&gt;
Film Project 
&lt;br /&gt;


Size variable; 

5’49” 1080p

&lt;br /&gt;
















March 2023





&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This project represents an experimental visual exploration, delving into the intersection of urban reality and illusion. Inspired by Kenji Miyazawa&amp;#x27;s &amp;#x22;Night on the Galactic Railroad,&amp;#x22; I&amp;#x27;ve incorporated 3D modeling effects, situating a train in the nighttime sky of Brighton. By placing a familiar object from daily life in an irrational context, this unconventional landscape naturally prompts viewers to break free from conventional life logic and immerse themselves in the narrative of the artwork.
&lt;br /&gt;

&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/A1574502057920229229219524363673/a78678107623d4ba4b9142586e07dff.png</image:loc>
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                    <image:loc>https://freight.cargo.site/t/original/i/K1574518224683628916417979729305/_20240110213949.jpg</image:loc>
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&lt;br /&gt;
The project was recommended
by Slade students to participate in the &amp;#x27;Frameless Contact&amp;#x27; exhibition held at
Old Brompton Gallery in London, UK.&lt;br /&gt;






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        </url>
            <url>
                        <loc>https://renjiemin.cargo.site/page-6-1</loc>
            
            
            <lastmod>2026-03-11T18:39:14+00:00</lastmod>
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                    <image:loc>https://freight.cargo.site/t/original/i/M1574522603202802252117151303065/1.jpg</image:loc>
                                            <image:caption>&lt;br /&gt;
&lt;h2&gt;NOMAD&lt;/h2&gt;&lt;br /&gt;
Film
Project &lt;br /&gt;


Size Variable

; 

5’25” 1080p

&lt;br /&gt;

















November 2021



&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;






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                    <image:loc>https://freight.cargo.site/t/original/i/I1574522730983398450703215347097/2.jpg</image:loc>
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&lt;br /&gt;
This project is a
comprehensive experimental film that combines live-action footage with 3D
modeling. It tells the story of a child arriving in London, experiencing the
freshness of everything, and inadvertently sensing feelings of loneliness and
sadness. The child expresses these emotions in a letter to their mother, and
the film uses this sentiment to highlight the indifference of the vast urban
system.&lt;br /&gt;


&lt;br /&gt;
The work embodies my
reflections on the relationship between the urban system and individuals, as well as my personal
experiences. It reflects
my genuine experiences when I first arrived in London, where everything in the city felt both novel and unfamiliar. However,
within the vast urban system, as tiny individuals, our overlooked
emotions persist in every corner of the
city. People construct cities in familiar places to defend themselves, unaware
that these urban structures become more systematic and indifferent with each expansion.&lt;br /&gt;






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&lt;h2&gt;嘘 | A lie&lt;/h2&gt;





&lt;br /&gt;
Film project&lt;br /&gt;




Size Variable; 3’44”&lt;br /&gt;

















June 2021



&lt;br /&gt;
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                                            <image:caption>&lt;b&gt;&lt;br /&gt;
Statement:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This
film is an experimental exploration that delves into existential themes, set
against the backdrop of an abandoned factory in Beijing. The narrative centers
around a worker deeply entangled in the haunting presence of ghosts, lost in
the desolation of ruins. His sole reliance is on a kerosene lamp in his hand,
guiding him towards self-awareness and the path leading to an exit.&lt;br /&gt;


&lt;br /&gt;
Employing
contemporary experimental visual techniques, the work reimagines the concept of
&amp;#x22;ghosts,&amp;#x22; drawing inspiration from various literary works. These
ghosts, intertwined with human history, provoke profound reflections on
consumption, symbolism, nostalgia, imitation, and the potential stagnation of
the future. Only by respecting and acknowledging these &amp;#x22;ghosts&amp;#x22; in
our lives can we coexist with their melancholic and negative elements,
ultimately transcending them and finding a path toward enlightenment.&lt;br /&gt;


&lt;br /&gt;
The
film conveys a unique interpretation of existential themes, aiming to prompt
deep reflections on self-awareness, the human journey, and the trajectory of
the future. Through the desolate setting of an abandoned factory and
thought-provoking elements of ghosts, I hope to guide the audience toward
profound contemplation of these themes.&lt;br /&gt;
&lt;br /&gt;



















&lt;br /&gt;
This work was selected as an
outstanding graduation piece at Central Saint Martins in 2021 and was
exhibited. Beijing, China.&lt;br /&gt;






&lt;br /&gt;






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                                            <image:caption>&lt;h2&gt;PHOFLOW&lt;/h2&gt;&lt;br /&gt;Speculative Project &lt;br /&gt;


Size Variable

&lt;br /&gt;
Sep 2022

&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Statement:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;
With the development of social media, an increasing number of short videos have become part of our daily lives, leading to the fragmentation of the information we receive. In this speculative design project, I explored the idea of whether humans are becoming more inclined to accept fragmented stimuli. I conceptualized an image-based social app, envisioning a future where humans find entertainment satisfaction through extremely short stimuli. The aim is to prompt contemporary reflection on whether attention should be given to longer artistic works and forms of entertainment for a more enriching experience.

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                                            <image:caption>&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Stupa (VR)&lt;/h2&gt;&lt;br /&gt;
VR film project&lt;br /&gt;


Size Variable; 1080p, 15 minutes&lt;br /&gt;

June 2023
&lt;br /&gt;


&lt;br /&gt;
A VR headset
panoramic video, taking inspiration from Buddhist elements, was created to
narrate the relationship between eternity and the present through 3D animation.
Viewers wear VR glasses to watch a 15-minute looped video. &lt;br /&gt;&lt;br /&gt;
The project
participated in the exhibition &amp;#x22;Beyond&amp;#x22; at the Crypt Gallery and
received positive responses. Crypt Gallery, London, UK.&lt;br /&gt;






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                                            <image:caption>&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;Stupa (VR)&lt;/h2&gt;&lt;br /&gt;
VR film project&lt;br /&gt;


Size Variable; 1080p, 15 minutes&lt;br /&gt;

June 2023
&lt;br /&gt;


&lt;br /&gt;
A VR headset
panoramic video, taking inspiration from Buddhist elements, was created to
narrate the relationship between eternity and the present through 3D animation.
Viewers wear VR glasses to watch a 15-minute looped video. &lt;br /&gt;&lt;br /&gt;
The project
participated in the exhibition &amp;#x22;Beyond&amp;#x22; at the Crypt Gallery and
received positive responses. Crypt Gallery, London, UK.&lt;br /&gt;






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&lt;h2&gt;&lt;br /&gt;
Records of academic references&lt;/h2&gt;&lt;b&gt;&lt;br /&gt;Multi-Task Semi-Supervised Adversarial Autoencoding for Speech Emotion Recognition&lt;/b&gt;&lt;br /&gt;Siddique Latif, Rajib Rana, Sara Khalifa, Raja Jurdak, Julien Epps, and Bj¨ orn W. Schuller, Fellow, IEEE&lt;br /&gt;Abstract—Inspite the emerging importance of Speech Emotion Recognition (SER), the state-of-the-art accuracy is quite low and&lt;br /&gt;needs improvement to make commercial applications of SER viable. A key underlying reason for the low accuracy is the scarcity of&lt;br /&gt;emotion datasets, which is a challenge for developing any robust machine learning model in general. In this paper, we propose a&lt;br /&gt;solution to this problem: a multi-task learning framework that uses auxiliary tasks for which data is abundantly available. We show that&lt;br /&gt;utilisation of this additional data can improve the primary task of SER for which only limited labelled data is available. In particular, we&lt;br /&gt;use gender identifications and speaker recognition as auxiliary tasks, which allow the use of very large datasets, e. g., speaker&lt;br /&gt;classification datasets. To maximise the benefit of multi-task learning, we further use an adversarial autoencoder (AAE) within our&lt;br /&gt;framework, which has a strong capability to learn powerful and discriminative features. Furthermore, the unsupervised AAE in&lt;br /&gt;combination with the supervised classification networks enables semi-supervised learning which incorporates a discriminative&lt;br /&gt;component in the AAE unsupervised training pipeline. This semi-supervised learning essentially helps to improve generalisation of our&lt;br /&gt;framework and thus leads to improvements in SER performance. The proposed model is rigorously evaluated for categorical and&lt;br /&gt;dimensional emotion, and cross-corpus scenarios. Experimental results demonstrate that the proposed model achieves state-of-the-art&lt;br /&gt;performance on two publicly available datasets.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AVA: A Large-Scale Database for Aesthetic Visual Analysis&lt;/b&gt;&lt;br /&gt;Naila Murray&lt;br /&gt;Computer Vision Center&lt;br /&gt;Universitat Aut`onoma de Barcelona, Spain&lt;br /&gt;nmurray@cvc.uab.es&lt;br /&gt;Luca Marchesotti, Florent Perronnin&lt;br /&gt;Xerox Research Centre Europe&lt;br /&gt;Meylan, France&lt;br /&gt;firstname.lastname@xrce.xerox.com&lt;br /&gt;Abstract&lt;br /&gt;With the ever-expanding volume of visual content available,&lt;br /&gt;the ability to organize and navigate such content by&lt;br /&gt;aesthetic preference is becoming increasingly important.&lt;br /&gt;While still in its nascent stage, research into computational&lt;br /&gt;models of aesthetic preference already shows great potential.&lt;br /&gt;However, to advance research, realistic, diverse and&lt;br /&gt;challenging databases are needed. To this end, we introduce&lt;br /&gt;a new large-scale database for conducting Aesthetic&lt;br /&gt;Visual Analysis: AVA. It contains over 250,000 images&lt;br /&gt;along with a rich variety of meta-data including a&lt;br /&gt;large number of aesthetic scores for each image, semantic&lt;br /&gt;labels for over 60 categories as well as labels related to&lt;br /&gt;photographic style. We show the advantages of AVA with respect&lt;br /&gt;to existing databases in terms of scale, diversity, and&lt;br /&gt;heterogeneity of annotations. We then describe several key&lt;br /&gt;insights into aesthetic preference afforded by AVA. Finally,&lt;br /&gt;we demonstrate, through three applications, how the large&lt;br /&gt;scale of AVA can be leveraged to improve performance on&lt;br /&gt;existing preference tasks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Content-Based Photo Quality Assessment&lt;/b&gt;&lt;br /&gt;Xiaoou Tang, Fellow, IEEE, Wei Luo, and Xiaogang Wang, Member, IEEE&lt;br /&gt;Abstract—Automatically assessing photo quality from the perspective&lt;br /&gt;of visual aesthetics is of great interest in high-level vision&lt;br /&gt;research and has drawn much attention in recent years. In this&lt;br /&gt;paper, we propose content-based photo quality assessment using&lt;br /&gt;both regional and global features. Under this framework, subject&lt;br /&gt;areas, which draw the most attentions of human eyes, are first&lt;br /&gt;extracted. Then regional features extracted from both subject&lt;br /&gt;areas and background regions are combined with global features&lt;br /&gt;to assess photo quality. Since professional photographers adopt&lt;br /&gt;different photographic techniques and have different aesthetic criteria&lt;br /&gt;in mind when taking different types of photos (e.g., landscape&lt;br /&gt;versus portrait), we propose to segment subject areas and extract&lt;br /&gt;visual features in different ways according to the variety of photo&lt;br /&gt;content. We divide the photos into seven categories based on their&lt;br /&gt;visual content and develop a set of new subject area extraction&lt;br /&gt;methods and new visual features specially designed for different&lt;br /&gt;categories. The effectiveness of this framework is supported by&lt;br /&gt;extensive experimental comparisons of existing photo quality&lt;br /&gt;assessment approaches as well as our new features on different&lt;br /&gt;categories of photos. In addition, we propose an approach of online&lt;br /&gt;training an adaptive classifier to combine the proposed features&lt;br /&gt;according to the visual content of a test photo without knowing&lt;br /&gt;its category. Another contribution of this work is to construct&lt;br /&gt;a large and diversified benchmark dataset for the research of&lt;br /&gt;photo quality assessment. It includes 17,673 photos with manually&lt;br /&gt;labeled ground truth.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Discovering Beautiful Attributes for Aesthetic Image Analysis&lt;/b&gt;&lt;br /&gt;Luca Marchesotti · Naila Murray · Florent Perronnin&lt;br /&gt;Received: 6 May 2014 / Accepted: 17 November 2014 / Published online: 9 December 2014&lt;br /&gt;© Springer Science+Business Media New York 2014&lt;br /&gt;Abstract Aesthetic image analysis is the study and assessment&lt;br /&gt;of the aesthetic properties of images. Current computational&lt;br /&gt;approaches to aesthetic image analysis either provide&lt;br /&gt;accurate or interpretable results. To obtain both accuracy&lt;br /&gt;and interpretability by humans, we advocate the use&lt;br /&gt;of learned and nameable visual attributes as mid-level features.&lt;br /&gt;For this purpose, we propose to discover and learn the&lt;br /&gt;visual appearance of attributes automatically, using a recently&lt;br /&gt;introduced database, called AVA, which contains more than&lt;br /&gt;250,000 images together with their aesthetic scores and textual&lt;br /&gt;comments given by photography enthusiasts.We provide&lt;br /&gt;a detailed analysis of these annotations as well as the context&lt;br /&gt;in which they were given. We then describe how these three&lt;br /&gt;key components of AVA—images, scores, and comments—&lt;br /&gt;can be effectively leveraged to learn visual attributes. Lastly,&lt;br /&gt;we showthat these learned attributes can be successfully used&lt;br /&gt;in three applications: aesthetic quality prediction, image tagging&lt;br /&gt;and retrieval.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Aesthetic Visual Quality Assessment of Paintings&lt;/b&gt;&lt;br /&gt;Congcong Li, Student Member, IEEE, and Tsuhan Chen, Fellow, IEEE&lt;br /&gt;Abstract—This paper aims to evaluate the aesthetic visual&lt;br /&gt;quality of a special type of visual media: digital images of paintings.&lt;br /&gt;Assessing the aesthetic visual quality of paintings can be&lt;br /&gt;considered a highly subjective task. However, to some extent,&lt;br /&gt;certain paintings are believed, by consensus, to have higher aesthetic&lt;br /&gt;quality than others. In this paper, we treat this challenge&lt;br /&gt;as a machine learning problem, in order to evaluate the aesthetic&lt;br /&gt;quality of paintings based on their visual content. We design a&lt;br /&gt;group of methods to extract features to represent both the global&lt;br /&gt;characteristics and local characteristics of a painting. Inspiration&lt;br /&gt;for these features comes from our prior knowledge in art and a&lt;br /&gt;questionnaire survey we conducted to study factors that affect&lt;br /&gt;human’s judgments. We collect painting images and ask human&lt;br /&gt;subjects to score them. These paintings are then used for both&lt;br /&gt;training and testing in our experiments. Experimental results show&lt;br /&gt;that the proposed work can classify high-quality and low-quality&lt;br /&gt;paintings with performance comparable to humans. This work&lt;br /&gt;provides a machine learning scheme for the research of exploring&lt;br /&gt;the relationship between aesthetic perceptions of human and the&lt;br /&gt;computational visual features extracted from paintings.&lt;br /&gt;</image:caption>
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